If this, too, was a labor of love from a developer with a smaller budget and some creative ideas, hey, that’s fantastic. Let’s not forget that Dead Space itself was born as a random idea from some staffers at EA who managed to shill the project to the right people and make the right case for it to be published. A game that takes mechanical elements from games like Dead Space, then attaches those elements to a plot that’s culled from the same place as games like Metro 2033, from an independent developer, for twenty dollars? This seemed like a fantastic, under the radar sort of experience that, even if it was rough around the edges, would be a great idea that more people should have tried. When I first laid eyes on Afterfall: Insanity, it seemed like a really intriguing prospect.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |